MUTATIONS!!!!!!!!

February 7, 2010

I AM HAVING A GOOD TIME READING ABOUT CAMPAINES THAT TAKE PLACE IN THE FUTURE OR ON ANOTHER PLANET: http://planetalgol.blogspot.com/, http://weirdlands.blogspot.com/, http://swordsofathanor.blogspot.com/ AND SO MANY MORE!!!!!  THESE ARE VERY DIFERENT FROM WHAT I AM USE TO, SO I REALLY GET A INSPIRATION FROM THE CREATITIVTY OF THESE GUYS.

NOW I WILL GET MY HANDS WET AND WHAT IS REALLY FUN IS THE FUTURE IS FULL OF RADIATION.  THIS MAKES MUTANTS WHICH MEANS A RANDOM MUTANT CHART!!!1  ALSO I THINK JEFF RENTS http://jrients.blogspot.com/ I THINK SAID HE USES A TON OF MUTATION TABLES SO HERE IS MY TURN (ROLL IF YOU ARE HIT BY A NUKE, WANDER INTO RADIATION, OR THAT TYPE OF THING:

MUTATION TABEL (ROLL A 1D100 TO FIND THE ABILITY)

 1-02 MORE FEET: TWICE AS MANY FEET AS USUAL. INCREASE MOVEMENT 25%.

 03-07 HULKAMANIA: ANGER MAKES YOU VERY STRONG, TURN INTO 18 STRENGTH ONCE A DAY WHEN PISSED (CLOTHES_DESTROYED).

 8-10 PLANT PERSON: MAY PLANT A SEED ONCE PER WEEK THAT WILL GROW OVER NIGHT INTO A SMALLER VERSION OF YOU (AC9, HD1-1, MV15, ATTACK WITH DAGGER ONLY). LOYAL LIKE A FAMILIAR, AND IF YOU CAN KEEP THEM ALIVE YOU HAVE A ARMY OF THEM!!!!

 11-17 COMPUTER BRAIN: KNOWS 4-24 LANGUAGES, CAN MAP INTUITIVLY, REMEMBER EVERYTHING, BUT IF ASKED ‘WHAT IS LOVE?” IS CONFUSED FOR 1-20 ROUNDS (NO SAVE).

18-23 MIMIC A MIMIC: TRANSFROM IN TO A CHEST AND SURPPRISE ATTACK WITH A PUNCHING FIST. CAN HOLD UP TO 1000 COINS WHILE IN CHEST FORMAT.

 24 SPIT ACID BLOOD: RANGE ATTACK OF 20′, BUT LOSING YOUR BLOOD HURTS: TO SPIT A 1D4 DAMAGE LOSE 4HP, A 1D6 DAMAGE LOSE 6HP, A 1D20 DAMAGE HURTS YOU FOR 20HP, ECT… SPITING 1HP OF BLOOD CAN WRECK A LOCK, WEAKEND A PRISON BAR OR CREATE A PEEPHOLE.

 

25-28 MADE OF GLASS: IMMUNE TO LASERS/ERERGY WEAPONS BUT TAKES TRIPLE DAMAGE FROM HAMMERS AND FALLING.

29-36 ARE WHAT YOU EAT: EATING A ANIMAL OR PERSON TURNS YOU INTO THAT FOR 1D6 DAYS (ALL STATS BECOME THE ANIMAL BUT YOU KEEP YOUR MIND). GOTTA EAT THE WHOLE THING, SO BECOME A DINOSAUR WILL TAKE SEVERLA MEALS.!!!

 37-38 CRY RUBIES: CAN MAKE 100-1000GP OF RUBIES A WEEK. ALWAY SHAVE MONEY,BUT IF ANYONE FINDS OUT YOU WILL BE HUNTED FOR SURE.

 39-42 SHED SKIN: ONCE A WEEK YOU SHED YOUR HOLE SKIN…… IF SOMEONE ELSE PUTS IT ON THEY LOOK JUST LIKE YOU.

 43 WALLCRAWLER: STICKY HANDS AND FEET MEAN YOU CAN SCAMPER UP WALLS, EVEN HOLD ONTO THE CIELING! MUST ROLL UNDER STR ON 3D6 IF YOU WANT TO DROP SOMETHING.

 44-49 GELATINOUS DUDE: IMMUNE TO HITTING/STABBING WEAPONS AND CAN SQUEEZE THREW CRACKS.

 50-51 SEXYTIME ILLUSHONIST: WITH A MENTAL POWER, CAN LOOK LIKE A SEXY ONE OF OPOSITE SEX TO ANY HUMANOID…….USE FOR TRICKERY, BE CARE NOT TO MAKE THIS MIRAGE LOOK TO LONG OR A PREGNENCY/BUTT DISASTER COULD RESULT!!

 51-55 TWO NECKS: TWICE AS HARD TO DECAPATATE.

 56-57 LASER TEETH: ATTACK IS A 1D8 BITE OR FLASH AT OPONANT SO THEY SAVE V. PARALYZE OR BLIND FOR 1-4 ROUNDS. MUST NOT EAT REFLECTIVE FOODS!!?

58-61 MULTIPLE EYES: SPREAD ALL AROUND BODY SO ONLY SURPIRSE ON A 1 IN 6. CONSTANTLY DISTRACTEDBY LOVELY MEN/WOMEN IF THEY ARE AROUND!

 62 SPIKED BODY: BEAR HUG DOES 2D10 DAMAGE BUT NO ARMOR OR CLOTHES FIT.

 63-70 SHELL: CAN WITHDRAW IN A SHELL TO GUARD YOURSELF (AC2 AND -2 TO HIT), BUT ITS LIKE A HERMIT CRAB SO YOU HAVE TO FIND A SHELL YOU FIT INTO AND CAN CARRY ALL AROUND.

 71-073 BECOME STEAM: 3 TIMES PER DAY TURN ALL INTO STEAM FOR 6 TURNS. CANT GET HURT,GO THROUGH AIR VENTILATION, FLY/FLOAT ON WIND, INVISIBLE IN HOT SHOWER.

74-77 EVEN MORE FEET: FOUR TIME AS MANY FEET AS USUAL. INCREASE MOVMENT 50%, MUST SPEND 20GP A MONTH ON SHOES+SOCKS.

 78-80 LITTLE BUDDY: MAYBE A TINY TWIN GROEWS FROM YOUR STOMACH, OR A STUNTED SIAMESE FROM YOUR SHOULDER, WHATEVER WORKS GOOD. LITTLE BUDDY IS PSCIONIC BUT ONLY HAS 1HP SO BE CAREFUL.

 81-85 VERY ROUND: AC IS ONE WORSE BUT +2HP PER HIT DIE. CAN ROLL 24” SPEED DOWNHILL.

86-90THREAT DISPLAY: BIG FRILL OPENS AND EYES BULGE, TONGUE ELONGATES AND WAVES, EARS BLOW STEAM IF ATTCAKED – ATTACKER MUST SAVE VERSUS. SPELLS OR LOSE ATTACK IN FEAR.

 90-93 CROSSBOW ARMS: NO HANDS, CROSSBWS INSTEAD (MUST BUY ARROWS). KEEP TRACK OF COMPLICATIONS FORM NOT HAVING ANY HANDS, LIKE EATING, OPEN DOORS, MASSAGES, AND WHATEVER ELSE.

 94 HALFMAN/HALFHORSE: RIGHT HALF IS A MAN, LEFT HALF IS A HORSE. PERFECT HORSE DISGISE WHEN LOOKED AT FROM THE HORSE SIDE.

95-99 TRANSFORMER: MORE THAN MEET STHE EYES! ROLL ONE MORE TIME. EACH MONTH LOSE SECOND ABILITY AND ROLL FOR A NEW ONE (REROLL A 95-99 RESULT).

 100 SUPERMUTANT: ROLL THREE DIFFERENT ABILITIES AND KEEP THE TWO THAT YOU LIKE BEST.

ANYWAYS GIVE THESE A TRY TO SPICE UP A MUTANT GAME!

7 Responses to “MUTATIONS!!!!!!!!”


  1. Excellent table, great creativity and just the right amount and style of humor for mutant pocalypse game. Mimic a Mimic, ha!

  2. Blair Says:

    Hell yeah JOESKY, can’t wait to try these out in my campaign!

  3. nextautumn Says:

    Awesome table, man – thanks for posting it!

  4. Jay Says:

    Joe, this is inspired! I’m copy/pasting it into my little idea bag of holding.


  5. Interesting, (or rather, those bits I could easily read). I am afflicted with color blindness (deuteranopia to be exact). I use Chrome browser (not sure if that is of any importance), and a lot of your site is tricky for me to make out. I know that it is not your problem really, but it would be nice if you could take into account the color blind whilst doing your next site design.

  6. joeskythedungeonbrawler Says:

    WAHT IF SOMEONE WAS BLACK&WHITE BLIND? COUKLD THEY SEE ANYHTING AT ALL???!? OR MAYBE A GOOD ADD FOR THE MUTATE TABLE!!


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