MUTATIONS!!!!!!!!

February 7, 2010

I AM HAVING A GOOD TIME READING ABOUT CAMPAINES THAT TAKE PLACE IN THE FUTURE OR ON ANOTHER PLANET: http://planetalgol.blogspot.com/, http://weirdlands.blogspot.com/, http://swordsofathanor.blogspot.com/ AND SO MANY MORE!!!!!  THESE ARE VERY DIFERENT FROM WHAT I AM USE TO, SO I REALLY GET A INSPIRATION FROM THE CREATITIVTY OF THESE GUYS.

NOW I WILL GET MY HANDS WET AND WHAT IS REALLY FUN IS THE FUTURE IS FULL OF RADIATION.  THIS MAKES MUTANTS WHICH MEANS A RANDOM MUTANT CHART!!!1  ALSO I THINK JEFF RENTS http://jrients.blogspot.com/ I THINK SAID HE USES A TON OF MUTATION TABLES SO HERE IS MY TURN (ROLL IF YOU ARE HIT BY A NUKE, WANDER INTO RADIATION, OR THAT TYPE OF THING:

MUTATION TABEL (ROLL A 1D100 TO FIND THE ABILITY)

 1-02 MORE FEET: TWICE AS MANY FEET AS USUAL. INCREASE MOVEMENT 25%.

 03-07 HULKAMANIA: ANGER MAKES YOU VERY STRONG, TURN INTO 18 STRENGTH ONCE A DAY WHEN PISSED (CLOTHES_DESTROYED).

 8-10 PLANT PERSON: MAY PLANT A SEED ONCE PER WEEK THAT WILL GROW OVER NIGHT INTO A SMALLER VERSION OF YOU (AC9, HD1-1, MV15, ATTACK WITH DAGGER ONLY). LOYAL LIKE A FAMILIAR, AND IF YOU CAN KEEP THEM ALIVE YOU HAVE A ARMY OF THEM!!!!

 11-17 COMPUTER BRAIN: KNOWS 4-24 LANGUAGES, CAN MAP INTUITIVLY, REMEMBER EVERYTHING, BUT IF ASKED ‘WHAT IS LOVE?” IS CONFUSED FOR 1-20 ROUNDS (NO SAVE).

18-23 MIMIC A MIMIC: TRANSFROM IN TO A CHEST AND SURPPRISE ATTACK WITH A PUNCHING FIST. CAN HOLD UP TO 1000 COINS WHILE IN CHEST FORMAT.

 24 SPIT ACID BLOOD: RANGE ATTACK OF 20’, BUT LOSING YOUR BLOOD HURTS: TO SPIT A 1D4 DAMAGE LOSE 4HP, A 1D6 DAMAGE LOSE 6HP, A 1D20 DAMAGE HURTS YOU FOR 20HP, ECT… SPITING 1HP OF BLOOD CAN WRECK A LOCK, WEAKEND A PRISON BAR OR CREATE A PEEPHOLE.

 

25-28 MADE OF GLASS: IMMUNE TO LASERS/ERERGY WEAPONS BUT TAKES TRIPLE DAMAGE FROM HAMMERS AND FALLING.

29-36 ARE WHAT YOU EAT: EATING A ANIMAL OR PERSON TURNS YOU INTO THAT FOR 1D6 DAYS (ALL STATS BECOME THE ANIMAL BUT YOU KEEP YOUR MIND). GOTTA EAT THE WHOLE THING, SO BECOME A DINOSAUR WILL TAKE SEVERLA MEALS.!!!

 37-38 CRY RUBIES: CAN MAKE 100-1000GP OF RUBIES A WEEK. ALWAY SHAVE MONEY,BUT IF ANYONE FINDS OUT YOU WILL BE HUNTED FOR SURE.

 39-42 SHED SKIN: ONCE A WEEK YOU SHED YOUR HOLE SKIN…… IF SOMEONE ELSE PUTS IT ON THEY LOOK JUST LIKE YOU.

 43 WALLCRAWLER: STICKY HANDS AND FEET MEAN YOU CAN SCAMPER UP WALLS, EVEN HOLD ONTO THE CIELING! MUST ROLL UNDER STR ON 3D6 IF YOU WANT TO DROP SOMETHING.

 44-49 GELATINOUS DUDE: IMMUNE TO HITTING/STABBING WEAPONS AND CAN SQUEEZE THREW CRACKS.

 50-51 SEXYTIME ILLUSHONIST: WITH A MENTAL POWER, CAN LOOK LIKE A SEXY ONE OF OPOSITE SEX TO ANY HUMANOID…….USE FOR TRICKERY, BE CARE NOT TO MAKE THIS MIRAGE LOOK TO LONG OR A PREGNENCY/BUTT DISASTER COULD RESULT!!

 51-55 TWO NECKS: TWICE AS HARD TO DECAPATATE.

 56-57 LASER TEETH: ATTACK IS A 1D8 BITE OR FLASH AT OPONANT SO THEY SAVE V. PARALYZE OR BLIND FOR 1-4 ROUNDS. MUST NOT EAT REFLECTIVE FOODS!!?

58-61 MULTIPLE EYES: SPREAD ALL AROUND BODY SO ONLY SURPIRSE ON A 1 IN 6. CONSTANTLY DISTRACTEDBY LOVELY MEN/WOMEN IF THEY ARE AROUND!

 62 SPIKED BODY: BEAR HUG DOES 2D10 DAMAGE BUT NO ARMOR OR CLOTHES FIT.

 63-70 SHELL: CAN WITHDRAW IN A SHELL TO GUARD YOURSELF (AC2 AND -2 TO HIT), BUT ITS LIKE A HERMIT CRAB SO YOU HAVE TO FIND A SHELL YOU FIT INTO AND CAN CARRY ALL AROUND.

 71-073 BECOME STEAM: 3 TIMES PER DAY TURN ALL INTO STEAM FOR 6 TURNS. CANT GET HURT,GO THROUGH AIR VENTILATION, FLY/FLOAT ON WIND, INVISIBLE IN HOT SHOWER.

74-77 EVEN MORE FEET: FOUR TIME AS MANY FEET AS USUAL. INCREASE MOVMENT 50%, MUST SPEND 20GP A MONTH ON SHOES+SOCKS.

 78-80 LITTLE BUDDY: MAYBE A TINY TWIN GROEWS FROM YOUR STOMACH, OR A STUNTED SIAMESE FROM YOUR SHOULDER, WHATEVER WORKS GOOD. LITTLE BUDDY IS PSCIONIC BUT ONLY HAS 1HP SO BE CAREFUL.

 81-85 VERY ROUND: AC IS ONE WORSE BUT +2HP PER HIT DIE. CAN ROLL 24” SPEED DOWNHILL.

86-90THREAT DISPLAY: BIG FRILL OPENS AND EYES BULGE, TONGUE ELONGATES AND WAVES, EARS BLOW STEAM IF ATTCAKED – ATTACKER MUST SAVE VERSUS. SPELLS OR LOSE ATTACK IN FEAR.

 90-93 CROSSBOW ARMS: NO HANDS, CROSSBWS INSTEAD (MUST BUY ARROWS). KEEP TRACK OF COMPLICATIONS FORM NOT HAVING ANY HANDS, LIKE EATING, OPEN DOORS, MASSAGES, AND WHATEVER ELSE.

 94 HALFMAN/HALFHORSE: RIGHT HALF IS A MAN, LEFT HALF IS A HORSE. PERFECT HORSE DISGISE WHEN LOOKED AT FROM THE HORSE SIDE.

95-99 TRANSFORMER: MORE THAN MEET STHE EYES! ROLL ONE MORE TIME. EACH MONTH LOSE SECOND ABILITY AND ROLL FOR A NEW ONE (REROLL A 95-99 RESULT).

 100 SUPERMUTANT: ROLL THREE DIFFERENT ABILITIES AND KEEP THE TWO THAT YOU LIKE BEST.

ANYWAYS GIVE THESE A TRY TO SPICE UP A MUTANT GAME!

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