SORCERER’S MAKE A GOOD BAD GUY- THEY ARE ALWAY UP TO NO GOODAND EVENTHOUGH THEY ARE KIND OF WIMPY THEY ARE UP FOR A GOOD BRAWL IT SEEMS.!!  BUT THE BEST THING ABOUT THEM IS THEY ARE A TRICK……….. JUST WHEN YOU HAVE THEM ON THE ROPE THEY PULL SOME BULLSHIT.  SO HERE IS A QUICK RANDOM TABEL TO REPRESENT WHAT A SORCEROR MAY COME UP WITH WHEN TH ECHIPS ARE DOWN.

IF YOUR BAD GUY IS NOT A SORCERER THIS MAY WORK FOR YOU, HE JUST HAS TO BE THE COMBINATION OF SMART +ANGRY.  ALSOHE SHOUL DBE AT LEASDT 3RD OR MORE LEVEL (NOT JUST A NEWBIE):

SORCERERS DICK MOVE TABLE (ROLL A D12 WHEN THE LOSES HALF HIS HIT POINT):

1. SPIT IN YOUR FACE: A CRAPPY ROLL!!  HE JUST SPIT IN THE FACE OF THE NEXT GUY TO ATTACKED HIM, WHICH MEANS YOU LOSE THE ATTACK BECAUSE ITS GROSS.

2.A TEMPTATION OFFER: “HOLD OFF YOUR ATTACK!!! I HAVE RICHES TO GIVE AND MAYBE HOT CHICKS TOO” – THE OFFER IS VERY TEMPTING AND EVERYONE MUST STOP FOR 2-5 ROUNDS TO CONSIDER……. THE SORCERER USES THIS TIME TO READY A DEVISTATING SPELL (HE WOULD NEVER GIVE THEM RICHES OR CHICKS)

3. JUST A ILLUSION: THE NEXT HIT ON HIM REVEALS THE TRUTH – A ILLUSION WAS MADE!!!  NOW THE ILUSSION IS GONE AND THE REAL SORCERER STEPS OUT TO DO THE BATTLE.

4. ITS A TRAP!:   THE SORCERER RUNS OVER AND PULLS A HIDDIN LEVER – ROLL FOR A RANDOM GOODGUY TO GET HIT ON THE HEAD WITH A CIELING BLOCK FOR 2-12 DAMAGE.

5. A BUNCH OF GUARDS:  THESE GUYS WERE JUST HIDING AROUND THE CORNER AND NOW THE SORCERER YELLS “GUARDSGUARDS HELP ME!!!” AND HERE THEY ARE!!  4-16 LEVEL ZERO FLUNKIES COME POUR INTO THE ROOM, LEATHER ARMOR WITH MACES.

6. A FIERCESOME PET: PICK SOMETHING BIG AND UGLY – GIANT SNAKE, GINAT SPIDER, A POISON TIGER OR A SHARK – AND THE SORCERER JUMPS BACK AND LETS THE PET GET IN THE BRAWL.

7. STINGY-PINKY: JUST LIKE MERCILESS MING HAD IN FLASH GORDON, THE NEXT PERSON THAT COMES IN CLOSE GETS STABBED WITH A LITTLE POISON FINGER NEEDLE: (NO SAVE) VICTIM LOSE 1 POINT OF STR EACH ROUND, WHEN IT IS 0 THEY ARE IN A COMMA, AND AFTER THREE COMMA DAYS THEY DIE: THE SORCERER HAS THE ANTIDOSE AND WILL TRADE IT FOR FREEDOM

8. GRABBED THE GIRL!!- IF THERE IS A GIRL IN THE PARTY THE SORCERER GRABS HER AND HOLD A DAGGER TO HER THROAT AND IS ALL ‘DONT MOVE OR I’LL WILL KILL HER”…….IT’S DEFINATELY GOING TO BE A TRICKEY SITUATION TO GET HER FREE AND HE WILL TRY TO LEAVE WITH HER HOSTAGE, SO WHAT ARE YOU GONNA DO HOTSHOT???  IF THEIR ARE NO GIRLS, HE GRABS THE WEAKEST STR GUY; HE WILL FEEL A LITTLE DISAPPOINT AT GRABBING A GUY INSTEAD OF A GIRL, BUT HE WILL MAKE DO.

9. A LAST ESCAPE: HE STEPS THROUGH A HIDDEN SECRET DOOR OR JUMPS DOWN A SHUTE OR IS GRABBED BY A FRIENDLY TERADACTAL-…….. YOU THOUGHT YOU HAD HIM BUT HE MAKES THE ESCAPE!!!!

10. MINDMELD – THE SORECERER THROWS HIS MIND INTO ONE OF THE GOOD GUYS MIND……… KNOW ONE KNOWS BUT THE BODY MAY BE TAKEN OVER!!!!  OVER NEXT FEW WEEKS, THE SORCERER WILL BEGIN TO INSERT HIMSELF – THE GOOD GUY WILL ACT A LITTLE WEIRD, DO SORCERER THINGS, BUT MOST OF ALL BE INTEREST IN DEAD BODIES (THE SORCERER WILL MAKE A FINAL ESCAPE BY THROWING HIS MIND INTO A DEAD BODY TO RUN AWAY.

11. SELF DESTRUCT: THE SORCERRER LAUGHS AS HE SUMMONS ALL THE MAGIC HE CAN FOR A BIG MAGIC EXPLOSION!!!!!!  EVERYONE HAS ONE MINUTE TO GET AS FAR AWAY AS POSSIBLE THEN BOOOOOOOMMM!!!  SORCERER EXPLODES FOR 1D100 DAMAGE TO ANY WITHIN 100 FEET (SAVE VS. DRAGON BREATH FOR HALF DAMAGE).

12. I’M YOUR FATHER: ROLL RANDOM PERSON TO BE THE FATHER FOR.  A WILD CLAIM BUT CAN IT BE TRUE?? I SAY YES, AND NOW THE PERSON MUST DECIDE- KILL MY FATHER OR RULE THE GALAXY AT HIS SIDE???

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