BARDING

October 21, 2010

I HAVE HAD SOME BARDS ON MY MIND LATLY. JAMES THE FLAME PRINCESS ASKED ABOUT THEM (LEMMY!!!) AND THE SOMETHING AWFUL DID SOMETHING AWESOME ABOUT A BARD. SO I THINIK I WANT TO TRY FOR A BARD CLASS FOR LEGENDS OF THE FLAME PRINCESS (I BEAT YOU JAMES BUT I STILL WANT TO SEE D&D LEMMY)

I DONT HAVE ANYTHING FIGURED OUT, ACCEPT THAT THE ONLY MAGIG BARDS HAVE COMES FORM THE BITCHING TU NES THEY PLAY. BASED ON THE INSTERMENT. SO HERE IT IS FOR:

DRUMS

LEVEL 1 JONTY MARCH: PLAY WHILE WALKIING ON A ROAD OUTSIDE AND EVERYONE IN YOUR GROUP IS UPLIFTED BY THE BEAT – MOVE MORE FAST BY 1/3.

LEVEL TWO WARNING SNARE: A MONSTER APPROCHES! BANG THE DRUM QUICK AND MAD, AND IT MUST SAVE AGAINST SOME SPELLS OR STAND STILL AND RECONSIDER ITS PLAN (SHOOT IT WIT HTHE ARROWS NOW!!!!!!!!!!

LEVEL 3 CONFADENT BEAT: MUST PLAY THIS WHILE THE SUN IS RISING. WHY? BECUASE A NEW DAY IS DAWNED AND EVERY THING WILL BE OKAY (ACCORDING TO THE MUSIC)). FOR THE WHOLE DAY NO ONE OF YOUR GROUP THAT HEARS IT (EVEN IF ITS A WHOLE ARMY) GETS SCARED OF ANYTHING.

LEVEL 4 BOOMSTICKS: TWIRL THE DRUM STICKS IN YOUR FINGERS, PAUSE SO EVERYONE IS WATCHING, THEN SMASH THEM INTO THE DRUMS BOOOOOOOOOOOOMMM!!! THE BLAST EFFECTS A LLOF THE ENEM

IES IN 50′ AND KNOCKS THEM RIGHT ON THEIR ASS – NO SAVE.!!

LEVEL 5CALL OF YE WILDE: USE THIS TO SUMMON THE WILD FOLK WHEREVER YOU ARE. BEATING THE DRUMS IN THIS SONG IS LONG ANDIS LONG AND TIRING. PLAY FOR 1D6 TURNS NO PROBLEM, TO KEEP PLAY JUST SAVE VER.S PETRIFACATION AFTER EACH NEXT TURN TO KEEP GOING. IF YOU FAIL THE SAVFE OR JUST DECIDE TO QUIT, OR SOMEONE MAKES YOU QUIT THE SONGTAKES AFFECT NOW: FOR EACH TURN YOU PLAYED, ROLL A 1-6 AND THAT MANY OF THE LOCAL WILDFOLK APPEAR IN 4D4 HOURS FROM NOW. WHO THEY ARE DEPENDS ON WHERE, COULD BE MORLOCKS OR GOBLINS, OR CENTAURS, BARABARIANS, PIGMIES,ICE GNOMES… WHERE ARE YOU? LET THE DM DECIDE IF THERE ARE LOTS OF CHOICES. USUALY YOU PLAY THESE DRUMS AND YOURE WAITING AND LIKE WHERE THE HELL IS MY HELP” AND THEN YOU GO TO SLEEP BUT WAKE UP AND SEE THE EY ES IN THE FOREST AROUND YOUR FIRE AND RUSSELING IN THE TREES. THE DRUMS DO NOT GARANTEE THAT THE WILD FOLK LIKE YOU, BUT THEY WILL BE CURIOUS AND RECEPTECIVE TO WHAT YOU SAY. (OPEN MINDED)

LEVEL 6    HOMETOWN SONG: IT JUST TAKES A MINUNTE TO CRACKLE THIS BEAT, AND WHEN IT HAPPENS ANYBODY THAT DOESNT BELONG ON REGULAR EARTH (UNDEADS, DEMONS, THE DEVIL, ELEMENTAMALS, GHOSTS, ORCUS,THAT HEARS THE DRUM MUST SAVE V. SPELLS OR GTFO (DISPELLED BACK TO THE HOME OF THEM). ASAVE STILL MEANS SLOW FOR 2-16 ROUNDS.

I’M GOING TO TRY FOR TO FIGURE OUT SOME MORE…………………………………..

ALL ENEMIES SAVE -1 IF YOU DRUM NAKED

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3 Responses to “BARDING”

  1. graham Says:

    I really hoped you were writing about horse armour when i saw the title

  2. Erin Says:

    Call of Ye Wilde is brilliant. So much better than a boring summon spell (e.g., “poof” some monsters appear). Very cool – hope you can come up with more.

  3. N. Wright Says:

    I will always bard naked from now on.


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